A Massively Parallel Approach for the Design of a Raytracing Oriented Architecture

T. Muntean, Philippe Waille
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引用次数: 1

Abstract

Solving time critical problems requires a computing power of an order of magnitude greater than todays available conventional computers. The use of massively parallel architectures appears to be an attractive and effective way towards the required performances. The ray tracing technique is known as the best synthesis method for the construction of realistic images but also as the most time consuming. Computation time of several hours per image on a conventional mainframe is usual. Fortunately, this technique exhibits a huge amount of potential parallelism and therefore massively parallel architectures fit well and straightforwardly. This paper presents an efficient implementation of the ray tracing algorithm on a dedicated network of transputers. The INMOS's transputers are a family of monochip processors specially designed for parallel, asynchronous architectures without shared memory.
面向光线追踪架构设计的大规模并行方法
解决时间紧迫的问题需要比今天可用的传统计算机大一个数量级的计算能力。大规模并行架构的使用似乎是实现所需性能的一种有吸引力且有效的方法。光线追踪技术被认为是构建逼真图像的最佳合成方法,但也是最耗时的合成方法。在传统的大型机上,每个图像的计算时间通常为几个小时。幸运的是,这种技术展示了大量潜在的并行性,因此大规模并行架构非常适合。本文提出了一种在专用转发器网络上有效实现光线追踪算法的方法。INMOS的转译器是专为无共享存储器的并行、异步架构设计的单芯片处理器系列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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