LANA: An ADMM-like Nash equilibrium seeking algorithm in decentralized environment

Wei Shi, Lacra Pavel
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引用次数: 18

Abstract

We introduce a linearized alternating direction method of multipliers (ADMM)-like Nash equilibrium seeking algorithm (LANA) for a class of non-cooperative games over generally connected networks. This model differs from conventional settings because the communication graph is not necessarily the same as the players' objective dependency network and thus players have to deal with incomplete information issues. To solve this game theoretic problem, the introduced algorithm involves every player performing gradient (projection) play to minimize his own objective selfishly while sharing, retrieving, and combining information locally among his network neighborhood. Convergence guarantees are provided for the algorithm. We further extend the introduced algorithm to asynchronous updates and find it works well. Numerical experiments verify the viability of the algorithms.
LANA:一种分散环境下的类admm纳什均衡寻优算法
针对一类一般连接网络上的非合作对策,提出了一种类似线性化交替方向乘法器(ADMM)的纳什均衡寻求算法(LANA)。这个模型不同于传统的设置,因为交流图不一定与玩家的客观依赖网络相同,因此玩家必须处理不完整的信息问题。为了解决这一博弈论问题,引入的算法涉及每个参与者进行梯度(投影)游戏,以自私地最小化自己的目标,同时在其网络邻居之间局部共享、检索和组合信息。给出了算法的收敛性保证。我们进一步将引入的算法扩展到异步更新,发现它工作得很好。数值实验验证了算法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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