Real-time classification of handball game situations

Bruno Cabado, B. Guijarro-Berdiñas, Emilio J. Padrón
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Abstract

During the broadcast of sporting events, certain situations such as a penalty or a time-out occur, for which a specific action is required. In traditional broadcasting, many people are implied in making decisions based on what is happening at any given moment. To broadcast quality and entirely automatically matches it is necessary to be able to classify the important situations and then make decisions based on them. This paper presents a solution based on deep learning which is able to classify the main states of a handball match. The generated model has been trained using 127,600 images of 13 local team matches. On a test set of 118,129 images of other 7 matches, it is able to classify these situations with an accuracy of 98.6% in only 4 milliseconds, allowing to analyze the state of the game in real time. The full pipeline takes only 34.04 milliseconds using GPU acceleration, processing more than 25 frames per seconds.
手球比赛情况的实时分类
在体育赛事的转播过程中,会出现某些情况,如罚球或暂停,需要采取特定的行动。在传统的广播中,许多人被暗示要根据任何特定时刻发生的事情做出决定。为了广播质量和完全自动匹配,有必要能够对重要情况进行分类,然后根据它们做出决定。提出了一种基于深度学习的手球比赛主要状态分类方法。生成的模型已经使用13个本地球队比赛的127,600张图像进行了训练。在其他7场比赛的118,129张图像的测试集上,它能够在4毫秒内以98.6%的准确率对这些情况进行分类,从而实时分析比赛状态。使用GPU加速,整个流水线只需要34.04毫秒,每秒处理超过25帧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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