Automatic Camera Switching in Soccer Game using Decision Tree

H. Najeeb, R. F. Ghani
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Abstract

Cameras management is challenging due in to the need of professional director for controlling and switching between cameras to select the best scéne among them. The aim of this paper is substituting the director of soccer game broadcasting through building automatic camera switching system that works as a TV director that discovers the best scene from a set of cameras and broadcasts it over the network in real time, taking into account the cinematic instructions represented by using the 180-degree rule when filming and avoiding jumping between scenes. Three cameras broadcasting the soccer game in real-time. Every scene in each camera is been analyzed and evaluated by using five parameters are frame direction, previous frame direction, finding ball, number of players, and their position. Many algorithms were used for analyzing the frame such as optical flow for determining the direction of frame, Euclidean distance and Extended Kalman filter for finding the ball, and contour and moment for detecting the players and determining their position. The results of the research were the proposed work was able to create one video stream from three video sources.
基于决策树的足球比赛镜头自动切换
摄像机管理是一个挑战,因为需要专业的导演来控制和切换摄像机,以选择最好的方案。本文的目的是通过构建摄像机自动切换系统来代替足球比赛直播的导演,该系统作为电视导演,从一组摄像机中发现最佳场景并通过网络实时播出,同时考虑到拍摄时使用180度规则所代表的电影指令,避免场景之间的跳跃。三个摄像机实时转播足球比赛。通过帧方向、前一帧方向、找球、球员数量和位置五个参数对每个摄像机中的每个场景进行分析和评估。在帧分析中使用了光流算法确定帧的方向,欧氏距离和扩展卡尔曼滤波算法确定球的位置,轮廓和矩算法检测球员并确定他们的位置。研究结果表明,所提出的工作能够从三个视频源创建一个视频流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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