Immersive evaluation of virtualized soccer match at real stadium model

Naho Inamoto, H. Saito
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引用次数: 19

Abstract

This paper presents a novel observation system for immersive soccer match taken by multiple video cameras at a real stadium. The user sees the soccer field model in front of his/her eyes from the viewpoint through head-mounted display, while the images of players and a soccer ball are also rendered onto the display. For geometric registration between the soccer field model in the real world and the dynamic soccer scene in the rendered images, the viewpoint position of the user is computed by using only natural feature lines in the HMD camera image. Since it is difficult to strongly calibrate the HMD camera and the multiple cameras that capture the real soccer scene, we employ projective geometry for the registration and the rendering. For demonstrating the efficacy of the proposed system, video images of soccer matches taken at real stadium are rendered onto the HMD camera images of a tabletop stadium model. This is a completely new challenge to apply augmented reality to a dynamic event in a large-space.
虚拟足球比赛在真实体育场模型下的沉浸式评价
本文提出了一种新型的多摄像机沉浸式足球比赛观测系统。用户通过头戴式显示器从视点看到眼前的足球场模型,同时球员和足球的图像也被渲染到显示器上。对于真实世界中的足球场模型与渲染图像中的动态足球场景之间的几何配准,仅使用HMD相机图像中的自然特征线计算用户的视点位置。由于很难对HMD摄像机和捕捉真实足球场景的多个摄像机进行强校准,因此我们使用射影几何来进行配准和渲染。为了证明该系统的有效性,将在真实体育场拍摄的足球比赛视频图像渲染到桌面体育场模型的HMD相机图像上。将增强现实应用于大空间的动态事件是一个全新的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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