A Localized Algorithm for the Maximum Lifetime Broadcast Problem with Asymmetric Edge Costs

Bruno Nunes, Frederico J. R. Barboza, F. M. A. Silva
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引用次数: 1

Abstract

In this paper we present an algorithm for the Maximum Lifetime Broadcast (MLB) problem, i.e. the problem of extending network lifetime when a series of broadcast operations is executed. The algorithm, called DLMCA, is localized (it uses only 2-hop information) and supports asymmetric edge costs, i.e. those scenarios where the cost of sending a message from a node u to node v might be different from the cost of sending a message from v to u. Addressing asymmetry of edge costs is an important issue, as it arises in different scenarios, such as in heterogeneous networks or when overhearing costs are taken into consideration. According to our experiments, DLMCA outperformed alternative solutions to the problem. As far as we know, DLMCA is the first localized algorithm to the MLB problem with asymmetric edge costs.
边缘代价不对称的最大生存期广播问题的局部算法
本文提出了一种解决最大生存期广播(MLB)问题的算法,即在执行一系列广播操作时延长网络生存期的问题。该算法被称为DLMCA,是本地化的(它只使用2跳信息),并支持非对称边缘成本,即那些从节点u到节点v发送消息的成本可能不同于从节点v到节点u发送消息的成本的场景。处理边缘成本的不对称是一个重要的问题,因为它出现在不同的场景中,例如在异构网络中或当考虑到监听成本时。根据我们的实验,DLMCA优于其他解决方案。据我们所知,DLMCA是第一个针对边缘代价不对称的MLB问题的局部化算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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