From Augmented Reality Location-based Games To the Real-world Metaverse

Jiangnan Xu
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引用次数: 1

Abstract

The real-world metaverse can provide users with a hybrid experience blending the physical with the virtual through augmented reality (AR) technologies. In academia, the research of the metaverse is in its infancy, with prior works focused on technological and computational aspects of the concept. Still, a firm understanding of the lived user experiences of hybrid spaces is a significant gap in the literature. Further, Location-based games (LBG) have been started to be viewed as proto-metaverse applications with the potential to transition into real-world metaverse applications; however, little work explores how developers and researchers may facilitate this change. This report presents my research proposal to address the two lacunae mentioned above. First, I discuss state-of-the-art and present my research agenda. This is followed by presenting some initial results from my previous studies and discussing my future work.
从增强现实定位游戏到现实世界的虚拟世界
现实世界的虚拟世界可以通过增强现实(AR)技术为用户提供混合体验,将物理与虚拟融合在一起。在学术界,对元宇宙的研究还处于起步阶段,之前的工作主要集中在这个概念的技术和计算方面。尽管如此,对混合空间的生活用户体验的坚定理解是文献中的一个重大差距。此外,基于位置的游戏(LBG)已经开始被视为具有向现实世界的虚拟世界应用转变的潜力的原型虚拟世界应用;然而,很少有研究探索开发人员和研究人员如何促进这种变化。这篇报告提出了我的研究建议,以解决上述两个空白。首先,我将讨论最先进的技术并介绍我的研究议程。接下来是介绍我以前研究的一些初步结果,并讨论我未来的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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