Play the art: Artistic value in video games

Klaudia Jancsovics
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Abstract

Playing a game does not mean that we are doing something childish and useless. Using a new technology to express our feelings and raise the awareness of social issues does not mean we cannot call it art. If we go back in time, we can realize that there has always been a resistance to novelty and machines. Sometimes, they were even considered harmful. The same life cycle happens with video games: they are valuable in many ways, they are far more developed than they were twenty years ago, and they have even reached a stage where we can find art in them. But how can they be art? Is the answer in the story or in the audiovisual elements?  
玩艺术:电子游戏中的艺术价值
玩游戏并不意味着我们在做一些幼稚和无用的事情。用一种新技术来表达我们的情感,提高对社会问题的认识,并不意味着我们不能称之为艺术。如果我们回到过去,我们就会意识到人们对新奇事物和机器的抵制一直存在。有时,它们甚至被认为是有害的。同样的生命周期也发生在电子游戏中:它们在许多方面都很有价值,它们比20年前更加发达,甚至达到了我们可以从中发现艺术的阶段。但它们怎么可能是艺术呢?答案是在故事中还是在视听元素中?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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