RACE: Building airspace simulations faster and better with actors

P. Mehlitz, N. Shafiei, O. Tkachuk, M. Davies
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引用次数: 9

Abstract

Creating large, distributed, human-in-the-loop airspace simulations does not have to take armies of developers and years of work. Related code bases can be kept manageable even if they include sophisticated interactive visualization. Starting such projects does not have to require huge upfront licensing fees. We showed this by using contemporary internet software technology. Our Runtime for Airspace Concept Evaluation (RACE) framework utilizes the actor programming model and open source components such as Akka and WorldWind to facilitate rapid development and deployment of distributed simulations that run on top of Java virtual machines, integrate well with external systems, and communicate across the internet. RACE itself is open sourced and available from https://github.com/NASARace/race.
竞赛:与参与者一起更快更好地构建空域模拟
创建大型的、分布式的、人在循环的空域模拟并不需要大量的开发人员和多年的工作。即使相关代码库包含复杂的交互式可视化,它们也可以保持易于管理。启动这样的项目并不需要巨额的前期许可费。我们通过使用当代互联网软件技术来展示这一点。我们的Runtime for Airspace Concept Evaluation (RACE)框架利用actor编程模型和开源组件(如Akka和WorldWind)来促进分布式模拟的快速开发和部署,这些模拟运行在Java虚拟机上,与外部系统很好地集成,并通过互联网进行通信。RACE本身是开源的,可以从https://github.com/NASARace/race获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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