Perception of height in virtual reality: a study of climbing stairs

Noorin Suhaila Asjad, Haley Adams, Richard A. Paris, Bobby Bodenheimer
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引用次数: 17

Abstract

Most virtual environments that people locomote through with head-mounted displays are flat to match the physical environment that people are actively walking on. In this paper we simulated stair climbing, and evaluated how well people could assess the distance they had climbed after several minutes of the activity under various conditions. We varied factors such as the presence of virtual feet (shoes), whether the stairwell was open or enclosed, the presence or absence of passive haptic markers, and whether a subject was ascending or descending. In general, the distance climbed or descended was overestimated, consistent with prior work on the perception of height. We find that subjects have significantly better ability to estimate their error with the presence of virtual shoes than without, and when the environment was open. Having shoes also resulted in significantly higher ratings of presence. We also find a significant tendency for females to show higher ratings of simulator sickness.
虚拟现实中的高度感知:爬楼梯的研究
人们通过头戴式显示器移动的大多数虚拟环境都是平坦的,以匹配人们活跃行走的物理环境。在这篇论文中,我们模拟了爬楼梯,并评估了人们在不同条件下经过几分钟的活动后对他们所爬的距离的评估程度。我们改变了各种因素,如虚拟脚(鞋)的存在,楼梯井是开放的还是封闭的,被动触觉标记的存在与否,以及受试者是上升还是下降。总的来说,攀爬或下降的距离被高估了,这与之前关于高度感知的研究一致。我们发现,受试者在有虚拟鞋的情况下比没有虚拟鞋的情况下,以及在开放的环境下,有更好的能力来估计他们的误差。穿鞋也显著提高了人们对存在感的评价。我们还发现,女性患模拟器病的比例更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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