Investigating Social Emotional Learning at Primary School through Guided Interactive Storytelling

M. Schlauch, C. Sylla, M. Gil
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Abstract

The combination of narrative learning, creative engagement, and Social Emotional Learning seems to be a promising approach to explore different subjects in educational scenarios. Yet, the use of technology for viable classroom interventions still needs to be investigated. This work looks into the essential characteristics of an interactive digital learning arrangement (IDNLA) for guiding storytelling to support Social Emotional Learning in the classroom. We conducted a study with an IDNLA authoring tool, named Fantastinomio, which facilitates storytelling through the choice of pictures, and aimed at promoting awareness on emotions through guided storytelling. The study was conducted in a Portuguese elementary school with a class of fourth-graders during three classroom sessions. The Fantastinomio’s story library was entirely created by the children with their drawings, which functioned as story elements that were displayed as random image sequences, and acted as stimulus for creating a story. Here, we present and discuss children’s representations of emotions in their drawings and in the stories they they produced. The results of this study indicate that it is possible to guide storytelling for the purpose of Social Emotional Learning in a classroom context, and that the intervention was positively influenced by the fact that the children authored the Fantastinomio’s library. Thus, expressive authorship and open-ended design for authenticity acted as essential characteristics for guiding storytelling for meaningful Social Emotional Learning. In future work, we will conduct further studies with the Fantastinomio exploring narrative learning for various classroom settings and learning purposes.
透过引导互动讲故事,探讨小学社会情绪学习
叙事学习、创造性参与和社会情感学习的结合似乎是一种很有前途的方法,可以在教育场景中探索不同的主题。然而,使用技术进行可行的课堂干预仍然需要调查。本研究探讨了交互式数字学习安排(IDNLA)的基本特征,以指导讲故事以支持课堂上的社会情感学习。我们使用IDNLA的创作工具Fantastinomio进行了一项研究,该工具通过选择图片来促进讲故事,并旨在通过引导讲故事来提高对情感的认识。这项研究是在葡萄牙的一所小学进行的,有一个四年级的班级,分三节课。Fantastinomio的故事库完全是由孩子们用他们的图画创造的,这些图画作为故事元素,以随机图像序列的形式显示,并作为创造故事的刺激因素。在这里,我们展示和讨论孩子们在他们的绘画和他们制作的故事中对情感的表现。本研究的结果表明,在课堂环境中,以社会情感学习为目的的讲故事指导是可能的,并且干预受到儿童创作幻想图书馆的事实的积极影响。因此,表达性作者和真实性的开放式设计是指导有意义的社会情感学习的讲故事的基本特征。在未来的工作中,我们将与Fantastinomio进行进一步的研究,探索各种课堂设置和学习目的的叙事学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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