PAStE: A Platform for Adaptive Storytelling with Events

Alexander Shoulson, Mubbasir Kapadia, N. Badler
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引用次数: 17

Abstract

We present ongoing work on PAStE, a system that supports a narrative director by describing a virtual world and managing the behavior of its characters. Rather than operating in the action domain of each individual actor, PAStE works at the scope of events -- pre-authored multi-actor sequences describing interactions between groups of actors and props. A director can select which event to perform, and populate that event with characters in the virtual world. Once an event is chosen, PAStE handles the event's execution with support for high-fidelity character animation on fully-featured 3D virtual humans. Events are an accessible tool for assembling narrative arcs, invoking contextual activities, and conceptualizing user intervention. We explore the possibilities presented by an event-centric behavior environment for conducting stories, and address some of the potential limitations.
粘贴:一个带有事件的自适应故事叙述平台
我们介绍了正在进行的PAStE系统,该系统通过描述虚拟世界和管理其角色的行为来支持叙事导演。PAStE不是在每个单独演员的动作域中操作,而是在事件范围内工作——预先编写的多演员序列描述演员和道具组之间的交互。导演可以选择执行哪个事件,并用虚拟世界中的角色填充该事件。一旦选择了一个事件,PAStE就会处理该事件的执行,并支持全功能3D虚拟人的高保真角色动画。事件是一种易于使用的工具,用于组合叙事弧线、调用上下文活动和概念化用户干预。我们探索了以事件为中心的行为环境所呈现的可能性,并解决了一些潜在的限制。
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