Mixed Reality-based Outdoor Training System to Improve Football Player Performance

Jihyung Kim, J. Ka, Yelin Lee, Younghak Lee, S. Park, Wooksung Kim
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Abstract

With the development of ICT technology, various technologies that can improve players’ performance in the sports field are being developed. In particular, immersive technology can be implemented in virtual space for various situations that are difficult to implement without space-time constraints. In this paper, we propose MR-based outdoor training system to improve football player performance. This proposed system is developed via Unity3D and MRTK and designed suitable for Microsoft HoloLens 2. This system allows users to switch freely and facilitates iterative analysis and prediction. We expect that this system can improve the user’s performance to analyze the situation.
基于混合现实的户外训练系统提高足球运动员的表现
随着信息通信技术的发展,各种能够提高运动员在运动场上表现的技术正在被开发出来。特别是,沉浸式技术可以在虚拟空间中实现,以应对没有时空约束难以实现的各种情况。在本文中,我们提出了基于mr的户外训练系统,以提高足球运动员的成绩。本系统采用Unity3D和MRTK软件开发,设计适用于Microsoft HoloLens 2。该系统允许用户自由切换,便于迭代分析和预测。我们期望该系统能够提高用户的性能来分析情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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