Pengembangan Media Video Animasi Menggunakan Capcut PadaMata Pelajaran IPAS Kelas IV Sekolah Dasar

M. Anggrayni, R. Ratnawati, D. Fransiska
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Abstract

This research is motivated by students' difficulties in understanding science subjects. This difficulty is caused by the lack of using interesting learning media. Educators do not make use of available media in schools such as in focus, resulting in students becoming easily bored and less interested in paying attention to educators when explaining material which causes low student learning outcomes. To overcome these problems, efforts are needed to develop learning media in the form of Video Animation media. This study aims to produce a product or media in the form of animated video media using Capcut in class IV science subjects at SDN 03 Koto Besar that are valid, practical, and effective. The type of research used in this research is using the type of research R&D (Research and Development). Then the development model for this animated video media uses the ADDIE model which consists of five stages: Analyze. Design, Development, Implementation, and Evaluation. The results of the research on the development of animated video media using Capcut were stated to be very valid, based on the results obtained from the validator an average value of 84.72% was obtained in the very valid category, then for practical results an average value of 93.12% was categorized as very practical and for the results of the effectiveness of the completeness of the results of students obtained a value with an average of 88.89% categorized as very effective. Thus it can be concluded that animated video media using Capcut obtains very valid, very practical, and very effective values ??that educators can apply to make it easier during the learning process.
这项研究的动机是学生在理解科学科目方面的困难。这种困难是由于缺乏使用有趣的学习媒体造成的。教育工作者没有利用学校现有的媒体,例如集中注意力,导致学生在解释材料时容易感到无聊,对关注教育工作者的兴趣降低,从而导致学生的学习成果较低。为了克服这些问题,需要努力发展以视频动画媒体为形式的学习媒体。本研究旨在利用Capcut制作动画视频媒体形式的产品或媒体,在SDN 03 Koto Besar的IV类科学科目中有效,实用和有效。本研究中使用的研究类型是使用R&D(研究与开发)的研究类型。然后采用ADDIE模型对该动画视频媒体进行开发,该模型分为五个阶段:分析;设计、开发、实现和评估。研究的结果对动画视频媒体的发展使用Capcut规定是非常有效的,基于结果的验证器84.72%的平均值得到非常有效的类别,然后在实际结果平均值93.12%的分类是非常实用和结果的有效性结果的完整性的学生获得的一个值,平均88.89%的分类是非常有效的。由此可以得出结论,使用Capcut的动画视频媒体获得了非常有效的、非常实用的、非常有效的价值。教育工作者可以在学习过程中使其更容易。
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