Integrating music representations within MPEG environments

D. Crombie, Roger Lenoir, Neil McKenzie
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引用次数: 6

Abstract

By building on recognised design for all methodologies, systems should be constructed in such a way that the mainstream solution should be easily adaptable and extensible to add functionality for niche markets. Accessibility can be considered to be an interplay of various processing domains. These processing domains relate to processes in production and perception of musical material. Through clear separation of the technological descriptions of music storage and music manipulations procedures, the ideal 'mix' of the interplay between the processing domains - logical, gestural, visual and analytical - can be described. The process of contriving a procedure to interface the various processing levels should be based on use. The representation of the interplay between the various user groups should always remain accessible. If all relevant entities in a representation system remain accessible, creating meaningful mappings is a matter of connecting the appropriate entities.
在MPEG环境中集成音乐表示
通过为所有方法构建公认的设计,系统应该以这样一种方式构建,即主流解决方案应该易于适应和扩展,以便为利基市场添加功能。可访问性可以被认为是各种处理领域的相互作用。这些加工领域与音乐材料的生产和感知过程有关。通过对音乐存储和音乐操作过程的技术描述的清晰分离,可以描述处理领域(逻辑、手势、视觉和分析)之间相互作用的理想“混合”。设计一个程序来连接各种处理级别的过程应该基于使用情况。各种用户组之间相互作用的表示应该始终保持可访问性。如果表示系统中的所有相关实体都是可访问的,那么创建有意义的映射就是将适当的实体连接起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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