A gaming framework for a transactional DSM system

M. Schöttner, M. Wende, R. Göckelmann, T. Bindhammer, U. Schmid, P. Schulthess
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引用次数: 11

Abstract

State-of-the-art middleware like .NET or J2EE offers transparent access to distributed objects and services but lack support for consistency between groups of objects. Distributed Shared Memory (DSM) is an interesting alternative to build distributed applications because it maintains consistency among object groups. Although DSM has been used in the past only for special number crunching programs we expect it to be a good foundation to simplify the development of multi-player games and virtual reality applications. In this paper we present the relevant parts of our transactional DSM operating system (OS). Subsequently, we describe the gaming framework built on top of the DSM system. Finally we evaluate the framework with a sample game.
事务性DSM系统的博弈框架
最先进的中间件(如。net或J2EE)提供了对分布式对象和服务的透明访问,但缺乏对对象组之间一致性的支持。分布式共享内存(DSM)是构建分布式应用程序的一个有趣的替代方案,因为它维护了对象组之间的一致性。虽然DSM过去仅用于特殊的数字处理程序,但我们希望它能成为简化多人游戏和虚拟现实应用程序开发的良好基础。在本文中,我们介绍了事务性DSM操作系统(OS)的相关部分。随后,我们描述了建立在DSM系统之上的游戏框架。最后,我们用一个样本游戏来评估这个框架。
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