Adaptive streaming of 3D content for web-based virtual reality: an open-source prototype including several metrics and strategies

Jean-Philippe Farrugia, Luc Billaud, G. Lavoué
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引用次数: 1

Abstract

Virtual reality is a new technology that has been developing a lot during the last decade. With autonomous head-mounted displays appearing on the market, new uses and needs have been created. The 3D content displayed by those devices can now be stored on distant servers rather than directly in the device's memory. In such networked immersive experiences, the 3D environment has to be streamed in real-time to the headset. In that context, several recent papers proposed utility metrics and selection strategies to schedule the streaming of the different objects composing the 3D environment, in order to minimize the latency and to optimize the quality of what is being visualized by the user at each moment. However, these proposed frameworks are hardly comparable since they operate on different systems and data. Therefore, we hereby propose an open-source DASH-based web framework for adaptive streaming of 3D content in a 6 Degrees of Freedom (DoFs) scenario. Our framework integrates several strategies and utility metrics from the state of the art, as well as several relevant features: 3D graphics compression, levels of details and the use of a visual quality index. We used our software to demonstrate the relevance of those tools and provide useful hints for the community for the further improvements of 3D streaming systems.
基于网络的虚拟现实的自适应3D内容流:一个包括几个指标和策略的开源原型
虚拟现实是近十年来发展起来的一项新技术。随着自动头戴式显示器出现在市场上,新的用途和需求已经被创造出来。这些设备显示的3D内容现在可以存储在远程服务器上,而不是直接存储在设备的内存中。在这种网络化的沉浸式体验中,3D环境必须实时传输到耳机中。在这种背景下,最近的几篇论文提出了效用度量和选择策略来调度组成3D环境的不同对象的流,以最小化延迟并优化用户在每个时刻所看到的质量。然而,这些提议的框架几乎没有可比性,因为它们在不同的系统和数据上运行。因此,我们在此提出一个开源的基于dash的web框架,用于在6自由度(dfs)场景中自适应3D内容流。我们的框架集成了几种策略和实用指标,以及一些相关功能:3D图形压缩、细节级别和视觉质量指数的使用。我们使用我们的软件来展示这些工具的相关性,并为社区进一步改进3D流媒体系统提供有用的提示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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