H. Kusdiyanti, Indra Febrianto, M. N. Zanky, Robby Wijaya
{"title":"Web Enhanced Course-Based Virtual Reality as an Interactive Molta Model Implementation for Entrepreneurship Learning","authors":"H. Kusdiyanti, Indra Febrianto, M. N. Zanky, Robby Wijaya","doi":"10.1145/3452144.3452193","DOIUrl":null,"url":null,"abstract":"This study focusing on developing an interactive learning media as an implementation of the MOLTA Model (Model for Learning and Teaching Activity) by using Web Enhanced and Virtual Reality technology collaboration to create a young entrepreneur. This study using Research and Development method that was modified from Thiagarajan called 4D and Walter Dick&Lou Carey model. The data analysis technique used is the percentage descriptive technique. The data obtained is then interpreted with descriptive sentences. The testing subject is used by teachers and students in the five high schools in Malang. By implementing the media that was developed, it can change the learning behavior of students and teacher indicated by increasing of teacher activity reach 19,65% from pre-action to action 1 and 4,52% from action 1 to action 2 while student activity also increases reach 30,34% from pre-action to action 1 and 9,24% from action 1 to action 2. This is one indicator to change the economic behavior and lifestyle of high school students through a profitable entrepreneurial activity which important. In this model implementation, there are several aspects such as the delivery of material, interaction with the material, interaction with a teacher, interaction with other students, intra-action. The learning media as an implementation of the MOLTA Model was proven successful to increase teacher and student competence in entrepreneurship learning. This has become an alternative to achieve the success of entrepreneurship learning. This study was recommended various parties to participate and take initiative to increase the implementation success of the MOLTA Model implementation by using this technology in their environment by examined more government policy that can not be reached by this study.","PeriodicalId":107308,"journal":{"name":"Proceedings of the 4th International Conference on Learning Innovation and Quality Education","volume":"149 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th International Conference on Learning Innovation and Quality Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3452144.3452193","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study focusing on developing an interactive learning media as an implementation of the MOLTA Model (Model for Learning and Teaching Activity) by using Web Enhanced and Virtual Reality technology collaboration to create a young entrepreneur. This study using Research and Development method that was modified from Thiagarajan called 4D and Walter Dick&Lou Carey model. The data analysis technique used is the percentage descriptive technique. The data obtained is then interpreted with descriptive sentences. The testing subject is used by teachers and students in the five high schools in Malang. By implementing the media that was developed, it can change the learning behavior of students and teacher indicated by increasing of teacher activity reach 19,65% from pre-action to action 1 and 4,52% from action 1 to action 2 while student activity also increases reach 30,34% from pre-action to action 1 and 9,24% from action 1 to action 2. This is one indicator to change the economic behavior and lifestyle of high school students through a profitable entrepreneurial activity which important. In this model implementation, there are several aspects such as the delivery of material, interaction with the material, interaction with a teacher, interaction with other students, intra-action. The learning media as an implementation of the MOLTA Model was proven successful to increase teacher and student competence in entrepreneurship learning. This has become an alternative to achieve the success of entrepreneurship learning. This study was recommended various parties to participate and take initiative to increase the implementation success of the MOLTA Model implementation by using this technology in their environment by examined more government policy that can not be reached by this study.