Morphable face reconstruction with multiple images

Ming Zhao, Tat-Seng Chua, T. Sim
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引用次数: 17

Abstract

Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the speed, we only use the shape matching to recover the 3D shape and use texture mapping to get the texture. However, only with the shape information, one image is not enough for accurate 3D face reconstruction. So, we propose to use multiple images with the morphable shape model. First, with the feature points given on the multiple images, the 3D coordinates of the feature points are estimate by the pose estimation. Then, frontal and profile 2D morphable shape models are built to estimate the 3D morphable shape model. These two steps works iteratively to improve the result. At last, the texture is extracted from multiple images with the pose estimation from the estimated 3D face. The effectiveness of our method is demonstrated by the experimental results
多图像变形人脸重建
高效的三维人脸重建对于人脸动画和识别非常重要。三维变形模型的速度较慢是由于纹理映射。为了提高速度,我们只使用形状匹配来恢复三维形状,使用纹理映射来获得纹理。然而,仅凭形状信息,一幅图像不足以实现准确的三维人脸重建。因此,我们建议在可变形形状模型中使用多幅图像。首先,在多幅图像上给定特征点,通过姿态估计估计特征点的三维坐标;然后,分别建立正面和剖面二维变形形状模型,对三维变形形状模型进行估计;这两个步骤迭代地工作以改进结果。最后,对三维人脸进行姿态估计,从多幅图像中提取纹理。实验结果证明了该方法的有效性
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