Peer to peer media management for augmented reality

R.K. Ege
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引用次数: 3

Abstract

Immersion into rich multimedia is now the norm in today's Internet. Combining multiple streams of textual, audio and media data from a variety of sensors and sources, allow the presentation of a world that is almost “real”. Users equipped with portable and wearable devices can become consumers and contributors to an augmented reality. In this paper we describe a general software architecture for an augmented reality immersion network based on crowd sourced media gathering and distribution. We describe a prototypical implementation with cloud and mobile components to establish a secure sharing network, to coordinate and to synchronize the media streams. Joining the content sharing network is subject to peer-to-peer trust management to protect the content and the participants.
增强现实的点对点媒体管理
沉浸在丰富的多媒体中是当今互联网的常态。结合多种来自各种传感器和来源的文本、音频和媒体数据流,可以呈现一个几乎“真实”的世界。配备便携式和可穿戴设备的用户可以成为增强现实的消费者和贡献者。本文描述了一种基于众包媒体采集和分发的增强现实沉浸式网络的通用软件架构。我们描述了一个使用云和移动组件的原型实现,以建立一个安全的共享网络,协调和同步媒体流。加入内容共享网络需要进行点对点信任管理,以保护内容和参与者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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