Vertical Locomotion in VR Using Full Body Gestures

Vineet Kamboj, Tuhin Bhuyan, Jayesh S. Pillai
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引用次数: 4

Abstract

Virtual Reality experiences today are majorly based on horizontal locomotion. In these experiences, movement in the virtual space is accomplished using teleportation, gaze input or tracking in physical space which is limited to a certain extent. Our work focuses on intuitive interactions for vertical locomotion involving both hands and feet. Such an instance of vertical locomotion is - ladder climbing. In this paper, we present an interaction technique for climbing a ladder in Virtual Reality (VR). This technique is derived from the natural motions of the limbs while climbing a ladder in reality, adhering to safe climbing practices. The developed interaction can be used in training experiences as well as gaming experiences. Preliminary evaluation of our interaction technique showed positive results across dimensions like - learnability, natural mapping, and intuitiveness.
使用全身手势的VR垂直运动
今天的虚拟现实体验主要基于水平运动。在这些体验中,虚拟空间中的运动是通过传送、凝视输入或在物理空间中进行一定程度的跟踪来完成的。我们的工作重点是涉及手和脚的垂直运动的直观交互。这种垂直运动的例子是爬梯子。本文提出了一种虚拟现实(VR)中攀爬梯子的交互技术。这项技术来源于现实中爬梯子时肢体的自然运动,坚持安全的攀爬练习。开发的交互可以用于培训体验和游戏体验。对我们的交互技术的初步评估显示,在可学习性、自然映射和直观性等方面都取得了积极的成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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