A 3D collaborative editor using WebGL and WebRTC

C. Desprat, J. Jessel, H. Luga
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引用次数: 4

Abstract

In 3D collaborative environments, users needs interactivity and real-time updates. With web-based applications, such requirement implies that conventional client-server -alone- is no longer enough. To overcome this unmet need, we propose a hybrid client server peer-to-peer (P2P) communication model based on pluginless web standards enabling users to design collaboratively 3D scenes. The client part includes a WebGL editor to visualize and edit 3D scenes while the server side provides data and ensure persistence. Using the WebRTC protocol, a P2P mesh is generated to transmit directly the updates through a scenes working group. The feasibility of our approach is demonstrated with a web-based prototype submitted to a qualitative evaluation highlighting the usage of WebRTC for direct 3D data transmission with low latency and high throughput, and WebGL for 3D rendering.
使用WebGL和WebRTC的3D协同编辑器
在3D协作环境中,用户需要交互性和实时更新。对于基于web的应用程序,这样的需求意味着传统的客户机-服务器本身已经不够了。为了克服这一未满足的需求,我们提出了一种基于无插件web标准的混合客户端服务器点对点(P2P)通信模型,使用户能够协同设计3D场景。客户端部分包括WebGL编辑器,用于可视化和编辑3D场景,而服务器端提供数据并确保持久性。使用WebRTC协议,生成P2P网格,通过场景工作组直接传输更新。我们的方法的可行性通过一个基于web的原型来证明,该原型提交给了一个定性评估,突出了使用webbrtc进行低延迟和高吞吐量的直接3D数据传输,以及使用WebGL进行3D渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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