Exponential Separations in Local Privacy

Matthew Joseph, Jieming Mao, Aaron Roth
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Abstract

We prove a general connection between the communication complexity of two-player games and the sample complexity of their multi-player locally private analogues. We use this connection to prove sample complexity lower bounds for locally differentially private protocols as straightforward corollaries of results from communication complexity. In particular, we (1) use a communication lower bound for the hidden layers problem to prove an exponential sample complexity separation between sequentially and fully interactive locally private protocols, and (2) use a communication lower bound for the pointer chasing problem to prove an exponential sample complexity separation between k-round and (k+1)-round sequentially interactive locally private protocols, for every k.
指数分离在本地隐私
我们证明了两玩家游戏的通信复杂性与其多玩家局部私有模拟的样本复杂性之间的一般联系。我们使用这个连接来证明局部差分私有协议的样本复杂性下界,作为通信复杂性结果的直接推论。特别是,我们(1)使用隐层问题的通信下界来证明顺序交互和完全交互局部私有协议之间的指数样本复杂度分离,并且(2)使用指针跟踪问题的通信下界来证明k轮和(k+1)轮顺序交互局部私有协议之间的指数样本复杂度分离,对于每k。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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