Research on virtual competitive form based on E-sports games

Xiao Gong, Qian Chen, Huan Chen, Guanchun Xu
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引用次数: 1

Abstract

E-sports is a new kind of virtual competition between people playing electronic games. In recent years, E-sports players and audiences have continued to grow, and the scale of E-sports competitions has evolved from simple single or double player confrontations to an official event in the Asian Games. The influence of E-sports is increasing daily on a global scale, and the huge economic value it brings is also favored by investors. E-sports has gradually formed a large-scale industrial chain and it is becoming an important sector in the field of science and technology that is also culturally oriented. This article aims to study the characteristics and elements of E-sports, and put forward some suggestions and conclusions for the E-sports industry based on in-depth analysis.
基于电子竞技游戏的虚拟竞技形式研究
电子竞技是玩电子游戏的人之间的一种新型的虚拟竞赛。近年来,电竞选手和观众不断增长,电竞比赛的规模也从单纯的单人或双人对抗演变为亚运会的正式赛事。电子竞技在全球范围内的影响力与日俱增,其带来的巨大经济价值也受到投资者的青睐。电子竞技已经逐渐形成了一个大型的产业链,它正在成为科技领域的一个重要部门,也是文化导向的。本文旨在研究电子竞技的特点和构成要素,并在深入分析的基础上,对电子竞技产业提出一些建议和结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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