IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics

John Rohlf, James Helman
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引用次数: 571

Abstract

This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal design goal is to allow application developers to more easily obtain maximal performance from 3D graphics workstations which feature multiple CPUs and support an immediate-mode rendering library. To this end, the toolkit combines a low-level library for high-performance rendering with a high-level library that implements pipelined, parallel traversals of a hierarchical scene graph. While discussing the toolkit architecture, the paper illuminates and addresses performance issues fundamental to immediate-mode graphics and coarse-grained, pipelined multiprocessing. Graphics optimizations focus on efficient data transfer to the graphics subsystem, reduction of mode settings, and restricting state inheritance. The toolkit's multiprocessing features solve the problems of how to partition work among multiple processes, how to synchronize these processes, and how to manage data in a pipelined, multiprocessing environment. The paper also discusses support for intersection detection, fixed-frame rates, run-time profiling and special effects such as geometric morphing.
IRIS performer:用于实时3D图形的高性能多处理工具包
本文描述了IRIS Performer的设计和实现,这是一个用于视觉模拟、虚拟现实和其他实时3D图形应用的工具包。主要设计目标是允许应用程序开发人员更容易地从具有多个cpu和支持即时模式渲染库的3D图形工作站获得最大性能。为此,该工具包结合了用于高性能渲染的低级库和实现分层场景图的流水线并行遍历的高级库。在讨论工具包体系结构时,本文阐明并解决了即时模式图形和粗粒度、流水线多处理的基本性能问题。图形优化的重点是有效地将数据传输到图形子系统、减少模式设置和限制状态继承。该工具包的多处理特性解决了如何在多个进程之间划分工作、如何同步这些进程以及如何在流水线化的多处理环境中管理数据等问题。本文还讨论了对交叉检测、固定帧率、运行时轮廓和几何变形等特殊效果的支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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