Investigating Recommendation Algorithms for Escape Rooms

Sagi Bazinin, Guy Shani
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Abstract

An escape room is a physical puzzle solving game, where participants solve a series of riddles within a limited time to exit a locked room. Escape rooms differ in their theme, environment, and difficulty, and people hence often differ on their preferences over escape rooms. As such, recommendation systems can help people in deciding which room to visit. In this paper, we describe the properties of the escape rooms recommendation problem, with respect to other popular recommendation problems. We describe a dataset of reviews collected within a current system. We provide an empirical comparison between a set of recommendation algorithms over two problems, top-N recommendation and rating prediction. In both cases, a KNN method performed the best.
研究密室逃生的推荐算法
密室逃生是一种物理解谜游戏,参与者在有限的时间内解决一系列谜题,以逃离一个锁着的房间。逃生室的主题、环境和难度各不相同,因此人们对逃生室的偏好也不同。因此,推荐系统可以帮助人们决定参观哪个房间。在本文中,我们描述了密室推荐问题的性质,相对于其他流行的推荐问题。我们描述了在当前系统中收集的评论数据集。我们在top-N推荐和评级预测两个问题上对一组推荐算法进行了实证比较。在这两种情况下,KNN方法表现最好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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