Modeling and rendering of metallic patinas

Julie Dorsey, P. Hanrahan
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引用次数: 13

Abstract

An important component that has been missing from image synthesis is the effect of weathering. In this paper, we present an approach for the modeling and rendering of one type of weathering --- metallic patinas. A patina is a film or incrustation on a surface that is produced by the removal of material, the addition of material, or the chemical alteration of a surface. Oxidation, sulphidization, and painting are examples of phenomena that produce patinas.We represent a surface as a series of layers. Patinas are simulated with a collection of operators, such as "coat," "erode," and "polish," which are applied to the layered structure. The development of patinas is modulated according to an object's geometry and local environmental factors. We introduce a technique to model the reflectance and transmission of light through the layered structure using the Kubelka-Munk model. This representation yields a model that can simulate many aspects of the time-dependent appearance of metals as they are exposed to the atmosphere or treated chemically. We demonstrate the approach with a collection of copper models.
金属铜绿的建模和渲染
在图像合成中缺少的一个重要组成部分是风化的影响。在本文中,我们提出了一种建模和绘制一种风化金属铜绿的方法。铜绿是由于去除材料、添加材料或表面化学变化而在表面上形成的一层薄膜或结痂。氧化、硫化和绘画都是产生铜绿的现象。我们把一个表面表示为一系列的层。铜绿是通过一系列操作来模拟的,比如“涂层”、“腐蚀”和“抛光”,这些操作应用于分层结构。铜绿的发展是根据物体的几何形状和当地的环境因素来调节的。我们介绍了一种利用Kubelka-Munk模型模拟光在层状结构中的反射率和透射率的方法。这种表示产生的模型可以模拟金属暴露在大气中或化学处理时随时间变化的外观的许多方面。我们用一组铜模型来演示这种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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