Social robots as a tool to involve student in museum edutainment programs

Erica Del Vacchio, Cesare Laddaga, Francesco Bifulco
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引用次数: 2

Abstract

With a focus on the service potential of social robots for the cultural and tourism industry, the purpose of this document is to study how social robots are used as a new tool to involve students in the design of new edutainment applications in museums. We conducted an empirical analysis on multiple case studies. The results confirm that the use of the social robot in museum edutainment programs concern in the involvement of the young public and in the experimentation of new forms of entertainment. Moreover, concrete details are offered complementing the results already proposed by other scholars [18]. From a practical perspective, manager should encourage the implementation of social robot in edutainment museum programs to achieve higher efficiency and better results in terming of involving new age groups.
社交机器人是一种让学生参与博物馆教育娱乐项目的工具
关注社交机器人在文化和旅游行业的服务潜力,本文的目的是研究如何将社交机器人作为一种新工具,让学生参与博物馆新的寓教于乐应用的设计。我们对多个案例进行了实证分析。结果证实,在博物馆教育娱乐项目中使用社交机器人涉及到年轻公众的参与和新的娱乐形式的实验。并提供了具体细节,对其他学者已经提出的结果进行了补充[18]。从实践的角度来看,管理者应该鼓励在寓教于乐的博物馆项目中使用社交机器人,从而在涉及新年龄段方面达到更高的效率和更好的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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