Research of texture for 3D modeling based on creator

Jun Sun, Hui Li, Jumei Fu
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引用次数: 1

Abstract

Absfmd-The display of third dimension graphics is the most crucial tache in scene simulation, and the simulation for texture details on the surface of object plays an important role in the synthesization of third dimension graphics. This paper summarizes the current theory of texture mapping in third dimension graphics systemically. and introduces the texture mapping, Texture Palette and the method of applying texture in modeling software--Creator, ineluding 3(4) Point Put Texture Twl, Surface Project Texture Tool, Spherical Projeet Texture, Radial Project Texture Tool, Environment Map Texture Tool. All the technologies are applied in three-dimensional (3D) modeliug of scene simulation, and ensure the third dimension in 3D modeling of diversified objec,ts and scene.
基于creator的三维建模纹理研究
摘要三维图形的显示是场景仿真中最关键的环节,而物体表面纹理细节的仿真在三维图形的合成中起着重要的作用。本文系统地总结了目前三维图形中纹理映射的相关理论。介绍了纹理映射、纹理调色板以及纹理在建模软件Creator中的应用方法,包括3(4)Point Put texture Twl、Surface Project texture Tool、Spherical Project texture、Radial Project texture Tool、Environment Map texture Tool。将这些技术应用于场景仿真的三维建模,保证了多种物体、物体和场景的三维建模的三维性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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