Towards Including Software Tools for e-motivation in the Learning Process

Sarra Roubi
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引用次数: 1

Abstract

In this paper, we present a new approach for increasing motivation, specially for students, by integrating new software and e-learning concepts. We focused on including the students and their needs and preferences within the software to be used. We defined the principle of Gamification elements and also the model based approach for generating the targeted software application. We focused on adapting the software to the needs of students rather than having one software for all.
在学习过程中加入电子激励的软件工具
在本文中,我们提出了一种新的方法来增加动机,特别是对学生来说,通过整合新的软件和电子学习概念。我们把重点放在包括学生和他们的需求和偏好在软件中使用。我们定义了游戏化元素的原理以及生成目标软件应用程序的基于模型的方法。我们专注于使软件适应学生的需求,而不是为所有人提供一种软件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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