Playbor, gamble-play, and the financialization of digital games

Trevor Zaucha, C. Agur
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Abstract

This article examines non-fungible token (NFT) applications and their users through a qualitative textual analysis of NFT-based video game Axie Infinity’s Discord server. It considers NFT applications’ dual purposes as entertainment media and financial instruments and posits that the interests of capital inform users’ engagement. In an environment defined by distrust and uncertainty, predominantly Filipino digital laborers’ (“Scholars”) experiences and interactions with the game’s ownership class (“Managers”) reflect pre-existing patterns of exploitation made inexpensive by differences in currency valuations, accessible by access to digital devices, available by global financial uncertainty, possible by a lack of user protection and governance, and permissible by light government regulation. To navigate an interplay of designed systems and human behavior, users share gameplay and marketplace knowledge. The blurring of gaming, gambling, and finance discussed here risks fostering an increasingly gamified approach to work and finance and facilitates exploitation of global, stratified labor.
游戏、赌博和数字游戏的金融化
本文通过对基于NFT的视频游戏axxie Infinity的Discord服务器进行定性文本分析,研究了不可替代令牌(NFT)应用程序及其用户。它考虑了NFT应用作为娱乐媒体和金融工具的双重目的,并假设资本的利益决定了用户的参与度。在一个充满不信任和不确定性的环境中,主要是菲律宾数字劳动者(“学者”)的经历以及与游戏所有者(“管理者”)的互动反映了预先存在的剥削模式,这些模式由于货币估值的差异而变得廉价,由于数字设备的使用而变得容易,由于全球金融的不确定性而变得容易,可能由于缺乏用户保护和管理而被允许,并且政府监管宽松。为了驾驭设计系统和人类行为的相互作用,用户分享游戏玩法和市场知识。这里讨论的游戏、赌博和金融的模糊化可能会助长一种日益游戏化的工作和金融方式,并促进对全球分层劳动力的剥削。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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