{"title":"Human-computer interaction based on eye movement tracking","authors":"C. Colombo, A. del Bimbo, S. De Magistris","doi":"10.1109/CAMP.1995.521048","DOIUrl":null,"url":null,"abstract":"An advanced approach to man-machine interaction is proposed, in which computer vision techniques are used for interpreting user actions. The key idea of the approach is the combined use of head motions for visual navigation and eye pupil positions for context switching within the graphical human-computer interface. This allows a partial decoupling of the visual models used for tracing eye features, with beneficial effects on both computational speed and adaptation to user characteristics. The applications range from navigation and selection in virtual reality and multimedia systems, to aids for the disabled and the monitoring of typical user actions in front of advanced terminals. The feasibility of the approach is tested and discussed in the case of a virtual reality application, the virtual museum.","PeriodicalId":277209,"journal":{"name":"Proceedings of Conference on Computer Architectures for Machine Perception","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Conference on Computer Architectures for Machine Perception","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CAMP.1995.521048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22
Abstract
An advanced approach to man-machine interaction is proposed, in which computer vision techniques are used for interpreting user actions. The key idea of the approach is the combined use of head motions for visual navigation and eye pupil positions for context switching within the graphical human-computer interface. This allows a partial decoupling of the visual models used for tracing eye features, with beneficial effects on both computational speed and adaptation to user characteristics. The applications range from navigation and selection in virtual reality and multimedia systems, to aids for the disabled and the monitoring of typical user actions in front of advanced terminals. The feasibility of the approach is tested and discussed in the case of a virtual reality application, the virtual museum.