Zhanti Liang, Yongkang Xing, Kexin Guan, Zheng Da, Jianwen Fan, Gan Wu
{"title":"Design Virtual Reality Simulation System for Epidemic (Covid-19) Education to Public","authors":"Zhanti Liang, Yongkang Xing, Kexin Guan, Zheng Da, Jianwen Fan, Gan Wu","doi":"10.1145/3484274.3484297","DOIUrl":null,"url":null,"abstract":"In 2020, the COVID-19 epidemic swept the world and continued to spread. The global epidemic reflects the severe inadequacy of public education on infectious disease prevention in many countries. Therefore, it is necessary to popularize the knowledge of infectious disease prevention by designing a new epidemic education system. As a new interactive technology, Virtual Reality (VR) technology profoundly changes the human-computer interaction experience. According to the characteristics of VR, this research designed a virtual simulation system based on epidemic education research. This system is developed with Unreal 4 engine and simulates scenarios that require epidemic prevention education. The user interacts with the three-dimensional (3D) scene model through the VR controllers and visual user interface. This system allows users to effectively acquire knowledge about the epidemic and experience how medical staff deal with emergencies. This article discusses the methods of popularizing epidemic knowledge education by virtual simulation technology. It illustrates the system and knowledge popularization of the new epidemic health education in virtual simulation. The research will assist the public in acquiring epidemic knowledge effectively.","PeriodicalId":143540,"journal":{"name":"Proceedings of the 4th International Conference on Control and Computer Vision","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th International Conference on Control and Computer Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3484274.3484297","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In 2020, the COVID-19 epidemic swept the world and continued to spread. The global epidemic reflects the severe inadequacy of public education on infectious disease prevention in many countries. Therefore, it is necessary to popularize the knowledge of infectious disease prevention by designing a new epidemic education system. As a new interactive technology, Virtual Reality (VR) technology profoundly changes the human-computer interaction experience. According to the characteristics of VR, this research designed a virtual simulation system based on epidemic education research. This system is developed with Unreal 4 engine and simulates scenarios that require epidemic prevention education. The user interacts with the three-dimensional (3D) scene model through the VR controllers and visual user interface. This system allows users to effectively acquire knowledge about the epidemic and experience how medical staff deal with emergencies. This article discusses the methods of popularizing epidemic knowledge education by virtual simulation technology. It illustrates the system and knowledge popularization of the new epidemic health education in virtual simulation. The research will assist the public in acquiring epidemic knowledge effectively.