Implementation of a multi-user laboratory based on Virtual Reality

Victor Hugo Martínez-Gonzaga, José Efraín Pullaguari-Quizhpe, C. Sarango-Lapo, Jennifer Betzabe Samaniego-Franco
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Abstract

This project arose from the need to have virtual spaces that allow the execution of experimental practices for students and teachers of the Communication career of the Open and Distance modality of the Universidad Técnica Particular de Loja (UTPL), this process was carried out with different technologies that support virtual reality, one of them is Unity. The purpose of this article is to describe the main implementation processes of the TV set system (LabCam) and the acceptance by the users. The methodology applied in this project is the software reengineering, since there were previous versions of the TV set laboratory, so a reengineering was performed by collecting all the information of the current laboratory, the same that was necessary for the implementation of the new requirements to the multiuser system. The results obtained by 22 students of the Communication career through the standardized questionnaire of the usability scales system (SUS) was 70.5, which indicates an acceptable level.
基于虚拟现实的多用户实验室的实现
这个项目源于对虚拟空间的需求,允许学生和教师在tsamicnica Particular de Loja (UTPL)的开放和远程模式的通信职业生涯中进行实验实践,这个过程使用了支持虚拟现实的不同技术,其中之一是Unity。本文的目的是描述电视系统(LabCam)的主要实现过程和用户的接受程度。在这个项目中应用的方法是软件再造,因为电视机实验室有以前的版本,所以通过收集当前实验室的所有信息来进行软件再造,这对于实现对多用户系统的新要求是必要的。22名传播职业学生通过可用性量表系统(SUS)的标准化问卷得到的结果为70.5,处于可接受的水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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