{"title":"Emotive media: a review of emotional interfaces and media in human-computer-interaction","authors":"A. Lugmayr","doi":"10.1145/3010915.3010982","DOIUrl":null,"url":null,"abstract":"Emotive Media -- thus media environments and interfaces responding and understanding human bio-feedback data can be considered as a new paradigm in the wider field of human-computer-interaction. The emergence of consumer priced bio-feedback devices, such as brain interfaces, biometric sensors, or health monitoring lead the pathway to new possibilities in human-computer interaction, and the creation of consumer experiences. The goal of this paper is to define categories for emotive media, present application scenarios, and introduce emotive media as a paradigm in human-computer-interaction.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3010915.3010982","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Emotive Media -- thus media environments and interfaces responding and understanding human bio-feedback data can be considered as a new paradigm in the wider field of human-computer-interaction. The emergence of consumer priced bio-feedback devices, such as brain interfaces, biometric sensors, or health monitoring lead the pathway to new possibilities in human-computer interaction, and the creation of consumer experiences. The goal of this paper is to define categories for emotive media, present application scenarios, and introduce emotive media as a paradigm in human-computer-interaction.