Efficiently combining positions and normals for precise 3D geometry

Diego F. Nehab, S. Rusinkiewicz, James Davis, R. Ramamoorthi
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引用次数: 478

Abstract

Range scanning, manual 3D editing, and other modeling approaches can provide information about the geometry of surfaces in the form of either 3D positions (e.g., triangle meshes or range images) or orientations (normal maps or bump maps). We present an algorithm that combines these two kinds of estimates to produce a new surface that approximates both. Our formulation is linear, allowing it to operate efficiently on complex meshes commonly used in graphics. It also treats high-and low-frequency components separately, allowing it to optimally combine outputs from data sources such as stereo triangulation and photometric stereo, which have different error-vs.-frequency characteristics. We demonstrate the ability of our technique to both recover high-frequency details and avoid low-frequency bias, producing surfaces that are more widely applicable than position or orientation data alone.
有效地结合位置和法线精确的3D几何
范围扫描、手动3D编辑和其他建模方法可以以3D位置(例如三角形网格或范围图像)或方向(法线图或凹凸图)的形式提供有关表面几何形状的信息。我们提出了一种算法,将这两种估计结合起来,产生一个近似这两种估计的新表面。我们的公式是线性的,允许它在图形中常用的复杂网格上有效地操作。它还分别处理高频和低频分量,使其能够最佳地组合来自诸如立体三角测量和光度立体等数据源的输出,这些数据源具有不同的误差。高频特性。我们证明了我们的技术能够恢复高频细节并避免低频偏差,从而产生比单独的位置或方向数据更广泛适用的表面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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