A First Study on Genetic Algorithms Based-Evolvable Motivation Model for Virtual Agents

Yuan Hong, Zhen Liu
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引用次数: 3

Abstract

In video games, it's very important to model a virtual agent with motivation variables. In previous researches, a virtual agent's motivation variables are always static. An evolvable motivation system for a virtual agent is set up, priority sequence of an agent's behaviors is decided by the priority sequence of its motivations, the priority sequences of an agent 's motivations are determined by genetic algorithms, the demo system shows that virtual agents can adapt to the environment better.
基于遗传算法的虚拟代理可进化动机模型初探
在电子游戏中,对带有动机变量的虚拟代理进行建模是非常重要的。在以往的研究中,虚拟代理的动机变量总是静态的。建立了虚拟智能体的可进化激励系统,由智能体动机的优先顺序决定其行为的优先顺序,采用遗传算法确定智能体动机的优先顺序,演示系统表明,虚拟智能体能够更好地适应环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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