Welsh mathematician walks in cyberspace

A. Dix
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引用次数: 3

Abstract

This talk examines some models of 'space' and things in space drawing from diverse areas: mathematics (my first love), architecture, cognition as well as those developed specifically for VR; and shows how these impact and inform virtual space. Also important is the human geography of virtual space and the Internet which has been particularly important to me recently with my company hat on – mapping the interrelationships between communities of users and service providers in the Internet (we call it market ecology). This is in turn related to recommender systems, virtual communities and e-commerce. Models of 'space' from physics are not the same as those from our day-to-day experience, and neither has stayed constant through time. cyberspace challenges these models more fundamentally still, not just virtual reality, but all forms of mixed reality, mobile and ubiquitous computing. By understanding some of these models of space we may be able to better understand and better design the space of tomorrow.
威尔士数学家在网络空间行走
本次演讲探讨了来自不同领域的“空间”模型和空间中的事物:数学(我的初恋)、建筑、认知以及专门为VR开发的模型;并展示了这些是如何影响和影响虚拟空间的。同样重要的是虚拟空间和互联网的人文地理,这对我最近和我的公司来说尤其重要——绘制互联网中用户社区和服务提供商之间的相互关系(我们称之为市场生态)。这又与推荐系统、虚拟社区和电子商务有关。物理学中的“空间”模型与我们日常经验中的“空间”模型不同,两者都不会随着时间的推移而保持不变。网络空间从根本上挑战了这些模式,不仅是虚拟现实,还有各种形式的混合现实、移动和无处不在的计算。通过理解这些空间模型,我们也许能够更好地理解和设计未来的空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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