The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design

Ville Kankainen
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引用次数: 6

Abstract

Digital board games, along with hybrid board games, that combine physical and digital elements have grown in success recently. This interview study compares the experiences of playing a material board game and digital adaptations of it. Overall, the material and digital play were experienced to be different aspects of the same hobby -- thus being parts of a wider pastime. The results provide insight into different aspects that players appreciate in both ways of playing. In conclusion, these results are weighed as to what kind of design implications they offer for future hybrid board games.
《Blood Bowl》中两个世界的相互作用:对混合桌面游戏设计的启示
最近,结合了物理和数字元素的数字桌游以及混合桌游获得了越来越多的成功。这个访谈研究比较了玩实体桌游和数字版桌游的体验。总的来说,材料和数字游戏是同一爱好的不同方面,因此是更广泛的消遣的一部分。研究结果揭示了玩家在两种游戏方式中所欣赏的不同方面。综上所述,这些结果将为未来的混合桌面游戏提供何种设计启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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