Using computer games in a computer course to improve learning

Tsung-Yu Liu, Yu-Ling Chu, Tan-Hsu Tan
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引用次数: 4

Abstract

This study investigates how computer games impact on student learning and technology acceptance. A curriculum was designed for college students majoring in Computer Science. Participants included college teachers and students. Two groups of students participated in the learning activities by using gaming and non-gaming methods separately in the course. The proposed computer game helps students engage with learning activities. During the study, learning activities, surveys, and interviews were conducted with students. The evaluation results concerning technology acceptance demonstrate that incorporating gaming methods into the learning process can get better technology acceptance.
在计算机课程中使用电脑游戏来提高学习效果
本研究探讨电脑游戏对学生学习及科技接受的影响。为计算机科学专业的大学生设计了一套课程。参与者包括大学教师和学生。两组学生在课程中分别使用游戏和非游戏方法参与学习活动。这个提议的电脑游戏可以帮助学生参与学习活动。在研究过程中,对学生进行了学习活动、调查和访谈。技术接受度的评价结果表明,在学习过程中加入游戏方法可以获得更好的技术接受度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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