IoT Based Architecture for Basketball Supervision

Mubashir Ali
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引用次数: 2

Abstract

Basketball is one of the most played games in the world with a huge amount of fan following and has a great number of basketballers. Sometimes players get severe lower body wounds such as ankle sprains, shortage of breath, head, teeth, hand, and fingers. Female players have a higher risk of knee injuries than male players. These are health issues that players face while playing basketball. Sports organizations spend millions to train fresh basketball players or for the development of the previous basketball players. The internet of things (IoT) made everyday things readable, controllable and recognizable through the internet and the wireless sensor networks. It is simply the network of interconnected devices that are embedded with sensors, software, and connectivity modules.Nowadays, with this growing technology it is possible to protect the life of players in the game as well as in training sessions, if we detect the problems early in players and appropriate actions will be taken to reduce adverse health effects which can be very dangerous. In this paper, we will propose an architecturefor basketball based on the internet of things (IoT). The main goal behind this approach is to introduce a healthcare system based upon sensors, actuators, devices and telecommunication technologies to communicating real-time stats.
基于物联网的篮球监管架构
篮球是世界上最受欢迎的运动之一,拥有大量的球迷和篮球运动员。有时球员会受到严重的下半身受伤,如脚踝扭伤、呼吸困难、头部、牙齿、手和手指。女运动员膝盖受伤的风险比男运动员高。这些都是球员在打篮球时面临的健康问题。体育组织花费数百万美元来培养新的篮球运动员或发展以前的篮球运动员。物联网(IoT)通过互联网和无线传感器网络使日常事物可读、可控和可识别。它仅仅是由嵌入传感器、软件和连接模块的相互连接的设备组成的网络。如今,随着这项不断发展的技术,如果我们及早发现球员的问题,并采取适当的行动来减少对健康的不利影响,这可能是非常危险的,那么就有可能保护球员在比赛和训练中的生命。在本文中,我们将提出一种基于物联网(IoT)的篮球架构。这种方法背后的主要目标是引入一个基于传感器、执行器、设备和电信技术的医疗保健系统,以通信实时状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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