CoBlok: Collaborative Performance in Virtual Reality and Face-to-Face

Valtteri Wikström, S. Martikainen, M. Falcon, Niina Seittenranta, P. Heikkinen, K. Saarikivi
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Abstract

Computer-mediated communication is being adopted in work and personal life around the world. Measuring collaborative performance would be useful for evaluating and optimizing social computing applications, but there is a lack of methods for it. For this purpose, we have developed a collaborative block design task, which requires collaboration and depends on simple and abstract rules. The task is about constructing three-dimensional structures out of primitive shapes based on cards representing two-dimensional flat projections of the complete structure. The task is presented as a physical version, which can be manufactured using a 3D printer and a laser cutter, as well as a virtual version which is released as an open source VRChat world created in Unity, and as task components which can be imported into any virtual 3D environment. The task can be used for evaluating systems and augmentations for their fitness for collaboration, as well as to investigate other phenomena which seem to be linked with better cooperation, such as inter-individual and inter-brain synchronization.
coblock:虚拟现实和面对面的协作表现
世界各地都在工作和个人生活中采用以计算机为媒介的交流方式。度量协作性能对于评估和优化社会计算应用程序是有用的,但是缺乏相应的方法。为此,我们开发了一个协作块设计任务,它需要协作,并且依赖于简单抽象的规则。该任务是基于代表完整结构的二维平面投影的卡片,从原始形状构建三维结构。该任务呈现为物理版本,可以使用3D打印机和激光切割机制造,以及作为Unity创建的开源VRChat世界发布的虚拟版本,以及可以导入任何虚拟3D环境的任务组件。该任务可用于评估系统及其对协作的适应性增强,以及调查似乎与更好的合作有关的其他现象,例如个体间和脑间同步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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