Virtual Avatars as a tool for audience engagement

M. Zelenskaya, L. Harvey
{"title":"Virtual Avatars as a tool for audience engagement","authors":"M. Zelenskaya, L. Harvey","doi":"10.1145/3359997.3365717","DOIUrl":null,"url":null,"abstract":"Modern motion capture tools can be used to animate sophisticated digital characters in real time. Through these virtual avatars human performers can communicate with live audience, creating a promising new area of application for public engagement. This study describes a social experiment where a real-time multimedia setup was used to facilitate an interaction between a digital character and visitors at a public venue. The technical implementation featured some innovative elements, such as using iPhone TrueDepth Camera as part of the performance capture pipeline. The study examined public reactions during the experiment in order to explore the empathic potential of virtual avatars and assess their ability to engage live audience.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3359997.3365717","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Modern motion capture tools can be used to animate sophisticated digital characters in real time. Through these virtual avatars human performers can communicate with live audience, creating a promising new area of application for public engagement. This study describes a social experiment where a real-time multimedia setup was used to facilitate an interaction between a digital character and visitors at a public venue. The technical implementation featured some innovative elements, such as using iPhone TrueDepth Camera as part of the performance capture pipeline. The study examined public reactions during the experiment in order to explore the empathic potential of virtual avatars and assess their ability to engage live audience.
虚拟化身是用户参与的工具
现代动作捕捉工具可以用来实时制作复杂的数字人物动画。通过这些虚拟化身,人类表演者可以与现场观众交流,为公众参与创造了一个有前途的新应用领域。本研究描述了一个社会实验,其中使用实时多媒体设置来促进数字角色与公共场所的访客之间的互动。技术实现中有一些创新元素,例如使用iPhone TrueDepth相机作为性能捕获管道的一部分。该研究考察了实验过程中的公众反应,以探索虚拟化身的移情潜力,并评估他们吸引现场观众的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信