Hierarchical D-NURBS surfaces and their physics-based sculpting

Meijing Zhang, Hong Qin
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引用次数: 13

Abstract

In this paper, we present hierarchical D-NURBS as a new shape modeling representation which generalizes powerful, physics-based D-NURBS for interactive geometric design. Our hierarchical D-NURBS can be viewed as a collection of standard D-NURBS finite elements, organized hierarchically in a tree structure and subject to continuity constraints across the shared boundaries of adjacent D-NURBS elements at different levels. The layered and composite construction of hierarchical D-NURBS affords users the effective creation of local features and their flexible, global/local control at different level of details. Within the framework of hierarchical D-NURBS, users can interactively sculpt NURBS geometry more intuitively and conveniently through both global and local toolkits. Based on the data structure of hierarchical D-NURBS, we have developed a prototype software equipped with various physics based toolkits in the form of geometric constraints and simulated forces. Our modeling system allows users to undertake the design tasks of point manipulation, normal editing, curvature control, curve fitting, and area sculpting in interactive graphics and CAD/CAM.
分层D-NURBS表面及其基于物理的雕刻
在本文中,我们提出了分层D-NURBS作为一种新的形状建模表示,它将强大的、基于物理的D-NURBS推广到交互式几何设计中。我们的分层D-NURBS可以看作是标准D-NURBS有限元的集合,以树状结构分层组织,并在不同层次的相邻D-NURBS元素的共享边界上受到连续性约束。分层D-NURBS的分层和复合结构为用户提供了有效的局部特征创建和灵活的全局/局部控制在不同层次的细节。在分层D-NURBS的框架内,用户可以通过全局和局部的工具箱更直观、方便地进行交互式NURBS几何造型。基于分层D-NURBS的数据结构,我们开发了一个基于几何约束和模拟力形式的各种物理工具包的原型软件。我们的建模系统允许用户在交互式图形和CAD/CAM中承担点操作,法线编辑,曲率控制,曲线拟合和面积雕刻的设计任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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