The 2K BotPrize

P. Hingston
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引用次数: 17

Abstract

The aim of the contest is to see if a computer game playing bot can play like a human. In the contest, bots try to convince a panel of expert judges that they are actually human players. Computers are superbly fast and accurate at playing games, but can they be programmed to be more fun to play - to play like you and me? People like to play against opponents who are like themselves - opponents with personality, who can surprise, who sometimes make mistakes, yet don't blindly make the same mistakes over and over. Can a computer be programmed to seem to have personality, fallibility and cunning?
2K BotPrize
比赛的目的是看一个玩电脑游戏的机器人能否像人类一样玩游戏。在比赛中,机器人试图让一组专家评委相信它们实际上是人类玩家。电脑在玩游戏时速度和准确性都非常快,但它们能否被编程得更有趣——像你和我一样玩?人们喜欢和和自己相似的对手比赛——有个性的对手,能给人惊喜的对手,有时会犯错误的对手,但不会盲目地一遍又一遍地犯同样的错误。电脑能被编程成具有个性、易犯错误和狡猾吗?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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