{"title":"Research on Digital Twin City Platform Based on Unreal Engine","authors":"Lai Wei","doi":"10.1109/ICIPNP57450.2022.00038","DOIUrl":null,"url":null,"abstract":"This paper focuses on the architecture of digital twin city platform based on UE4. The architecture is divided into three parts: access layer, rendering layer and service layer. The access layer provides access of 3D models and sensors. The rendering layer realizes 3D scene construction of the city, providing users with a real-time rendering 3D environment. The service layer provides data mapping and intelligent services combined with AI technology. This paper adopts B/S architecture to realize the interaction between Web and 3D virtual scene. It can be applied to traceability, monitoring, prediction and management of cities.","PeriodicalId":231493,"journal":{"name":"2022 International Conference on Information Processing and Network Provisioning (ICIPNP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Information Processing and Network Provisioning (ICIPNP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIPNP57450.2022.00038","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper focuses on the architecture of digital twin city platform based on UE4. The architecture is divided into three parts: access layer, rendering layer and service layer. The access layer provides access of 3D models and sensors. The rendering layer realizes 3D scene construction of the city, providing users with a real-time rendering 3D environment. The service layer provides data mapping and intelligent services combined with AI technology. This paper adopts B/S architecture to realize the interaction between Web and 3D virtual scene. It can be applied to traceability, monitoring, prediction and management of cities.