Research on Digital Twin City Platform Based on Unreal Engine

Lai Wei
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Abstract

This paper focuses on the architecture of digital twin city platform based on UE4. The architecture is divided into three parts: access layer, rendering layer and service layer. The access layer provides access of 3D models and sensors. The rendering layer realizes 3D scene construction of the city, providing users with a real-time rendering 3D environment. The service layer provides data mapping and intelligent services combined with AI technology. This paper adopts B/S architecture to realize the interaction between Web and 3D virtual scene. It can be applied to traceability, monitoring, prediction and management of cities.
基于虚幻引擎的数字双城平台研究
本文重点研究了基于UE4的数字双城平台的体系结构。该体系结构分为三部分:访问层、呈现层和服务层。访问层提供对3D模型和传感器的访问。渲染层实现城市的三维场景构建,为用户提供实时渲染的三维环境。服务层结合AI技术提供数据映射和智能服务。本文采用B/S架构实现Web与三维虚拟场景的交互。它可以应用于城市的溯源、监测、预测和管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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