Augmented sport: exploring collective user experience

M. Pallot, Remy Eynard, Benjamin Poussard, O. Christmann, S. Richir
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引用次数: 26

Abstract

This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically Augmented Sport applications. Besides discussing previous experimental work in the domain of Augmented Sport, we introduce Future Media Internet (FMI) technologies in relation with Mixed Reality (MR) platforms, user experience (UX), quality of Service (QoS) and quality of Experience (QoE) within 3D Tele-Immersive Environments that are part of the broad DIME domain. Finally, we present the 3D LIVE project QoS-UX-QoE approach and model that will be applied along three use cases (Skiing, Jogging and Golfing) experiments for anticipating the potential user adoption.
增强运动:探索集体用户体验
本文探讨了在分布式交互式多媒体环境(DIME)和更具体的增强体育应用中处理集体用户体验的现有理论、框架和模型。除了讨论增强体育领域以前的实验工作外,我们还介绍了未来媒体互联网(FMI)技术与混合现实(MR)平台、用户体验(UX)、服务质量(QoS)和体验质量(QoE)在3D远程沉浸式环境中的关系,这些都是广泛DIME领域的一部分。最后,我们介绍了3D LIVE项目QoS-UX-QoE方法和模型,该方法和模型将应用于三个用例(滑雪、慢跑和高尔夫)实验,以预测潜在的用户采用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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