Simulating and displaying of puck motion in virtual air hockey based on projective interface

Chuankai Dai, T. Matsumaru
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引用次数: 0

Abstract

This paper shows the simulating and displaying of Puck motion in virtual Air Hockey based on projective interface for multi-users HRI Image-projective Desktop Arm Trainer (IDAT) is an upper-limb rehabilitation system for hand-eye coordination training based on projective interface. To expand more entertainment functions and realize multi-user HRI, we want to develop a virtual Air Hockey application in IDAT. To develop this application, Puck motion should be simulated correctly and displayed smoothly on the screen. There are mainly 3 problems: Data updating rate problem, virtual collision calculation and individual's hand misrecognition problem. We proposed our method into three parts corresponding to different problems. In part 1, we used multiple timers with shared memory to deal with unsynchronized data updating rate problem. In part 2, an original physical engine is designed to calculate Puck's velocity and detect virtual collision. In part 3, to deal with the individual's hand misrecognition problem, a history-based hand owner recognition algorithm is implemented to distinguish users' hands.
基于投影接口的虚拟空中曲棍球冰球运动仿真与显示
HRI图像-投影式桌面臂训练器(IDAT)是一种基于投影界面的上肢手眼协调训练康复系统。为了扩展更多的娱乐功能,实现多用户HRI,我们想在IDAT中开发一个虚拟曲棍球应用程序。为了开发这个应用程序,应该正确地模拟冰球运动,并在屏幕上流畅地显示。主要有3个问题:数据更新速度问题、虚拟碰撞计算问题和个体手误识别问题。我们针对不同的问题将我们的方法分为三部分。在第1部分中,我们在共享内存中使用多个计时器来处理不同步的数据更新速率问题。在第二部分中,设计了一个原始的物理引擎来计算Puck的速度并检测虚拟碰撞。在第三部分中,针对个体的手型识别错误问题,实现了基于历史的手型识别算法来区分用户的手型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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