Challenges of Moderating Social Virtual Reality

Nazanin Sabri, Bella Chen, Annabelle Teoh, Steven W. Dow, Kristen Vaccaro, Mai Elsherief
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Abstract

Recent years have seen a rise in social virtual reality (VR) platforms that allow people to interact in real-time through voice and gestures. The ephemeral nature of communication on these platforms can enable new forms of harmful behavior and new challenges for moderators. We performed virtual field research on three VR environments (AltspaceVR, Horizon Worlds, Rec Room). Based on observing 100 scheduled events, our analysis uncovered 13 distinct types of potentially harmful behaviors enabled by real-time voice, embodied interactions, and platform affordances. We witnessed potential harm at 45% of our observed events; only 24% of these incidents were addressed by moderators. To understand moderation practices, we conducted interviews with 11 moderators to investigate how they assess real-time interactions and how they operate within the current state of moderation tools. Our work sheds light on how moderation tools and practices must evolve to meet the new challenges of social VR.
调节社交虚拟现实的挑战
近年来,社交虚拟现实(VR)平台兴起,人们可以通过语音和手势进行实时互动。这些平台上交流的短暂性可能导致新形式的有害行为,并给版主带来新的挑战。我们对三个虚拟现实环境(AltspaceVR, Horizon Worlds, Rec Room)进行了虚拟实地研究。基于对100个计划事件的观察,我们的分析揭示了13种不同类型的潜在有害行为,这些行为是由实时语音、具体化交互和平台提供的。在我们观察到的事件中,有45%的事件存在潜在危害;只有24%的事件得到了版主的处理。为了了解审核实践,我们采访了11位审核人,调查他们如何评估实时交互,以及他们如何在当前的审核工具状态下运作。我们的工作揭示了审核工具和实践必须如何发展以应对社交VR的新挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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