{"title":"Visualization of multi-scale data sets in self-organized criticality sandpile model","authors":"B. Hnat, S. Chapman","doi":"10.1109/IV.1999.781598","DOIUrl":null,"url":null,"abstract":"To study the three-dimensional evolution of a CA model of a sandpile as a function of control parameters, a computational steering approach was used. Sandpile profiles are calculated in real time and displayed in three dimensions simultaneously with the evolution plots of state variables. This represents a generic problem of multiscale structure in data sets derived from nonlinear systems. The software modules were developed in OpenGL/sup TM/ and the Glut/sup TM/ library and will ultimately be implemented in semi-immersive VR on ImmersaDesk/sup TM/. To achieve sufficient speed in real time display, the full data set is represented graphically in a compact form.","PeriodicalId":340240,"journal":{"name":"1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.1999.781598","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
To study the three-dimensional evolution of a CA model of a sandpile as a function of control parameters, a computational steering approach was used. Sandpile profiles are calculated in real time and displayed in three dimensions simultaneously with the evolution plots of state variables. This represents a generic problem of multiscale structure in data sets derived from nonlinear systems. The software modules were developed in OpenGL/sup TM/ and the Glut/sup TM/ library and will ultimately be implemented in semi-immersive VR on ImmersaDesk/sup TM/. To achieve sufficient speed in real time display, the full data set is represented graphically in a compact form.